Exhibition # 2022-10

Raised Bed Time
Although winter hasn’t started yet, I felt like preparing for the next spring already. I made a raised bed from scrap wood, found the perfect place where both the first and last rays of sunlight would be felt, and started filling it with sticks and leaves. With a lot of help obviously. Here’s to next year’s crop!

Made real by Ádám.

Autumn Fields of Nagano
My colleague Ryoichi took me around his hometown and the province of Nagano on a chilly but sunny Sunday afternoon. We visited a friend’s apple orchard and tasted the most amazing apples I’ve ever had. I also got to sample some exquisite grapes. The rice harvest was mostly completed everywhere, leaving bales of rice straw on the fields. We’ve waited for the Golden Hour at a nearby winery and used the setting sun’s light to make car beauty shots of Ryoichi’s Suzuki Jimny four-wheeler. What a perfect Sunday!

Made real by Balazs Fejes.

A Tallneck, an orc, and three Vindictors walk into a bar...
October was an arts & crafts month for me. I’ve built a LEGO set I wanted to build for a long time and continued on my journey to become a somewhat capable miniature painter. The models you see above are works in progress (apart from one), but I felt like sharing them anyway. I’m learning to celebrate small victories. :) For high resolution images, check out this album.

Made real by László.

nd-landscape-001
After reading Building a Vaporwave scene with Three.js by Maxime Heckel I was super inspired to generate a pseudo random landscape based on a single plane in ThreeJS. The mountains and the road in the middle are sculpted out of the plane by using OffscreenCanvas to generate a low resolution grayscale displacement map: A dark color means no change to the plane = small mountains / flat road, where a light color means that the vertices are elevated = high mountains / road. The colourful grid texture is also generated with OffscreenCanvas: It has the same size as the displacement map, so that the lines match the displaced vertices. Just the resolution is much higher. The last part is a bloom effect (which is based on a shader) that lets the landscape glow… sometimes even too much.
This is the first generative art piece by NERDDISCO, each iteration is totally unique as it’s generated by using the hash of a block in the tezos blockchain as the seed.

Made real by NERDDISCO.